Even a specific line about the lack of auto-save. The localization team at 8-4 even put a retro spin on the translation with plenty of lines that will give you a chuckle. The soundtrack consists of retro inspired, upbeat tracks worthy of a nice pair of headphone (I really wish Nintendo would put out a 3DS without terrible audio output power). With the electricity effects, detailed enemy animations, and colorful backgrounds, in motion “GUNVOLT” is one of the most visually appealing 2D games I have ever played. I was immediately impressed with the screen popping graphics (and I didn’t even use the 3D capabilities of the console) and upbeat soundtrack of “GUNVOLT.” Frankly screenshots don’t do the game justice. But, if your EP meter drains completely, you will be stuck waiting for it to “cool down.” After a few stages you will get into a rhythm of “reloading” the EP without even having to look at the meter much like the active reloading in “Gears of War.” You can simply double tap “down” on the d-pad to quickly refill the meter. All of the “Flashfield’s” abilities drain your “EP meter,” but there is no need to strictly conserve it. This spherical energy field gives your character the ability to not just damage enemies, but also to dash, hover, and shield Gunvolt from some enemy attacks. The “Flashfield” is the mechanic that differentiates “GUNVOLT” from other 2D action-platformers. After you tag an enemy (up to three tags on a single enemy, the more tags, the more damage you deal) you can activate your electricity manipulating ability called a “Flashfield” to infuse them with electricity. Gunvolt’s most basic attack is the “Bolt Gun” which allows you to shoot projectiles at enemies and more importantly “tag” them. After a falling out with his previous employer (due to questionable morals) as a mercenary for hire he begins working as a freelancer. In this 2D action-platformer you take control of “Gunvolt,” an “Adept” that has super human abilities. “GUNVOLT” was developed by Japanese indie game development house “INTI CREATES.” That name might sound familiar since some of the staff worked on the “Mega Man Zero” games “Mega Man 9,” and “Mega Man 10” in the past. Also they are currently collaborating with Kenji Inafune on “Mighty Number 9.” With “GUNVOLT” it seems like the team listened to feedback received from their previous projects and made some difficulty/gameplay adjustments to make their latest title a lot more approachable and focused on every player having a great time. All I care is that for those two hours, I had a extremely fun and exciting experience. That is also how I feel about “GUNVOLT.” I don’t care about how practical the car stunts are and I don’t care about how “human” the characters act. I love them because they are designed to be action packed, fast paced, and pure, unapologetic fun. How the Game Was Acquired: Review Download Code from the PublisherĮveryone that knows me, knows that I LOVE the Justin Lin directed Fast and Furious movies (Tokyo Drift, 4, 5, 6).The goal of these reviews is to identify the retro-inspired games being released today that are worth your time and money. Some of these games take the best of the past and fuse it with the gameplay improvements we have grown accustomed to today, while others have simply attempted to cash in on that same nostalgia that keeps us playing retro games in the present. This review series is dedicated to new games with a retro look and/or feel. It has become a popular trend to develop games with 2D pixelated graphics and chiptune music in hopes of recapturing and reproducing the look, feel, and sound of the games we are so nostalgic for today.
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